![]() Metroid wouldn’t be limited to just this, though, as contemporary animated successes like Netflix’s Castlevania could mesh with the Nintendo series just as well.īoth animation and TV are extremely versatile, arguably more so than what a live-action adaptation could provide, meaning there are several avenues a Metroid animation could take. Ridley could even be used as an antagonistic force like Samurai Jack‘s Aku, with the draconic alien more often than not being just out of Samus’ grasp whenever episodes shift away from one-off bounties and back to the overarching story.Īesthetically, Tartatovsky’s animation style could certainly adapt to Metroid‘s tone, given the grittier feel of Samurai Jack, Star Wars: Clone Wars, and Primal. The series was visually striking, narratively unique, and was famous for its unconventional storytelling methods as episodes could run for extended sequences with little-to-no dialogue. That’s where animator Genndy Tartatovsky’s animated shows could be another point of reference, namely for his work on the cult-classic Samurai Jack. Especially so since Metroid stories tend to be more minimalist than a Hollywood blockbuster movie would debatably be able to handle. Weaving one-off space-faring stories in between the core plot tackling Samus’ conflict with the iconic villain Ridley is something that would benefit from a serialized format. On that basis, TV would be a fantastic way to adopt an episodic/anthological storytelling structure akin to The Mandalorian. The protagonist Samus Aran is an intergalactic bounty hunter taking on various missions from the Galactic Federation while hunting the Space Pirates that killed her parents. Experimenting with the TV formatĪside from the fact that Metroid is a far more niche property that’d likely be less of a risk in the medium, the TV format is also more creatively suited to its episodic narrative. It has all the necessary ingredients for a “lite” variation of what made Scott’s Alien and James Cameron’s Aliens work so well in terms of atmosphere.īetween the titular parasites, various other alien species, and diverse sci-fi settings, a Metroid show has plenty of room to use those classic influences while staying true to what makes the video games special. Nonetheless, the animation and art style of the 3D games, in particular, are solid blueprints for how a TV series could look and feel. Of course, no one should expect the outright horror-movie gore of the franchise. From longtime classics like Super Metroid on the SNES onward, these titles brilliantly captured the ominous claustrophobia of being stranded in alien territory - both literally and figuratively. ![]() Playing through any of the games in the series, it’s easy to see that a core inspiration for the Metroid games is Ridley Scott’s groundbreaking sci-fi horror film Alien. But with Metroid Prime 4still on the horizon, an animated TV show could be an excellent way to diversify the newly-christened Nintendo Pictures production studio early on. With the brand having its foot in the door in the TV and film spaces, it would be worth workshopping how the context of games like Metroid Prime or Dreadcould work more cinematically.Īdmittedly, the sci-fi series’ most prominent eras before the latest two releases were the ’90s and ’00s. Mario is easily one of the biggest tentpole titles and franchise mascots for the video game publisher and console manufacturers, but the likes of Metroid could indirectly see new life under the Nintendo Pictures label. While some are trying to forget the ’90s Super Mario Bros. movie if they haven’t already, this titanic blockbuster hit can be considered Nintendo’s first true attempt at expanding the brand beyond gaming. Nintendo is undoubtedly one of the biggest names synonymous with video games, but big- and small-screen adaptations are relatively uncharted territories. ![]() Getting the Nintendo brand’s foot in the door
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